Conjuration magic



Low tier spells

Alter Appearance
Cost: 2K   Range: Cast on self   Cast time: 2 secs   Duration: 60 secs per level   Cooldown: 60 secs
The appearance of the caster is changed, they cannot make themselves grow or shrink but clothing and items can be made visible and invisible. The spell breaks as soon as the caster strikes someone in violence.

Create Image
Cost: 2K   Range: 10m   Cast time: 3 secs   Duration: 120 secs per level   Cooldown: 10 secs
A two dimensional box is created within range. The box is 2 by 2 and shows whatever the caster wishes it to. The image can be displayed on both sides or just one while the other is transparent.

Energy Shield
Cost: 3K   AoE: 2m   Range: 10m   Cast time: 20 secs   Duration: 20 secs per level   Cooldown: 10 secs
The area of the spell is encased in a shimmering bubble which blocks all projectiles, magical and mundane. The bubble cannot move.

Hellfire
Cost: 4K   AoE: 5m   Range: Centered on self   Cast time: 2 secs   Duration: 1 sec per level   Cooldown: 20 secs
A momentary portal to Jythral is opened around the caster and the combination of atmospheres causes flames to burst from the ground 4 into the air. The flames burn those in armour but can kill those without protection. This includes the caster.

The Horror
Cost: 3K   AoE: 40m   Range: Centered on self   Cast time: 10 secs   Duration: 0.5 secs per level   Cooldown: 30 secs
A momentary portal to Phentres is opened just above the caster's head and all that can see the caster have a view of that world. All that see this will be shaken and become scared of the caster until they can recover from something as bad as their worst nightmares..

Translocate
Cost: 1K   Range: Cast on self   Cast time: 0.5 secs   Cooldown: 3 secs
The caster is instantly moved to the target location. If the target location is already occupied by a solid, some parts of the caster will not make it (they cannot displace other matter).

Mid tier spells

Fake Mind
Cost: 6K   Range: Cast on self   Cast time: 20 secs   Duration: 30 mins   Cooldown: 10 mins
You may choose (while this spell is in effect) to make any cognitive spell cast upon you see a false mind, crafted as you choose.

False Sun
Cost: 6K   Range: Cast on self   Cast time: 2 secs   Duration: 30 secs per level   Cooldown: 30 secs
The caster opens a small portal into Nuam between his hands. The portal is only half a metre in diameter but emits a lot of light, enough to blind anybody that looks into the portal.

Holocaust
Cost: 16K   AoE: 50m   Range: Centered on self   Cast time: 60 secs   Duration: 1 sec per level   Cooldown: 10 mins
The sky above the caster is mixed with that of Jythral and the result is a large amount of falling fire. The fire takes 5 to reach the floor and remains for 1. It continues to appear and fall as long as the spell lasts.

Illusion
Cost: 10K   Range: 15m   Cast time: 15 secs   Duration: 120 secs per level   Cooldown: 10 mins
An illusion is created, the illusion may be as much or as little as wished but must be contained in a 3 x 3 x 3 cube. The illusion can move at up to 6ps but must remain within range of the caster.

Teleport
Cost: 12K   Range: Cast on self   Cast time: 20 secs   Duration: 5 secs   Cooldown: 60 secs
The caster moves themselves to the target location. When the caster appears they will be disorientated.

Wizards Eye
Cost: 10K   Range: 10m   Cast time: 20 secs   Duration: 60 secs   Cooldown: 3 mins
An invisible viewpoint is created for the caster, a pair of floating eyes that are invisible and insubstantial. They can travel at 10ps (36kmph) and are for all intents and purposes, as good as the caster's own eyes.

World Jump
Cost: 1K   Range: Cast on self   Cast time: 2 secs   Duration: 20 secs   Cooldown: 1 sec
The caster jumps themselves to any of the worlds. They do not move in any direction but appear on the relative coordinates on a world of their choosing. They may bring one ally with them.

High tier spells

Ghost Army
Cost: 100K   Range: 30m   Cast time: 30 mins   Duration: 1 hours   Cooldown: 1 hours
A fake army of 1000 men is created. They can be of any race or unit type, even ones that do not exist. They are very good illusions and you cannot see that they are illusions until you 1 them. If placed amongst your own men they will automatically try to avoid passing through your own people. All the men must remain within 40 of the caster, you can choose to create fewer than 1000 men.

Invisibility
Cost: 40K   Range: Cast on self   Cast time: 10 secs   Duration: 120 secs   Cooldown: 30 mins
The caster and his possessions become invisible. The spell will last even if the caster 1es something visible.

Quash Illusions
Cost: 30K   AoE: 300m   Range: Centered on self   Cast time: 20 secs   Cooldown: 1 sec
All enemy illusions within the area around the caster are instantly destroyed and the spells ended as if the caster chose to end them (so cooldown takes effect).

Summon Beings
Cost: 100K   Range: 25m   Cast time: 1 hours   Cooldown: 24 hours
The spell takes up to 100kg of one type of creature from a specified world. The creatures will remain until they die but you do not have any special control over them, most of them will be unhappy at being removed from their natural habitat. The spell makes a lot of noise during casting and also emits quite a lot of light.

World Bridge
Cost: 100K   Range: 40m   Cast time: 1 hours   Cooldown: 7 days
A portal is created before the caster and a second created on another world chosen by the caster. The portal is 4 in radius but will close if the caster dies or after it has reached it's capacity. The capacity is the mass of 200 armoured men. The coordinates of the gate are identical to those of the caster on both worlds.