What types of orders can I use?
Rob accepts the following types of order. If you think one needs to be added then don't hesitate to contact me about it!| Construction | Military/Navy | Research | Operatives |
| Trade | Founding | Migration | Commands |
Key points
When writing orders, there are some key things to keep in mind, firstly is titles. If I said to you "castle" then you could think it meant anything. If I said "build a castle" then you have a much better idea of what I mean. It's the same here, you need to provide context for your orders and this is done by titling your orders. All of the examples will have the first section of the text bolded as if using an [o] tag. If you miss out the title then Rob will become confused and cannot run your order.The second thing is that Rob doesn't read the same way as you or I. If you misspell something then Rob can't understand it. I am working on making Rob catch misspelt names but there is only so much that can be done.
Lastly is the "one line one instruction" rule. Rob reads each line of an order on it's own, you cannot spread an instruction out over two lines. If you name a city on one line and a building on another, Rob won't know what you mean. If you ever get confused as to what you should or should not do, post a copy of your orders to Rob Requests or ask me. Now, lets have a look at what types of order are accepted and how they are written!
Construction
Recognised titles: construction, buildingEach line instruction needs to have a City name and a Building name. For a list of building names see the building list.
[o]Construction[/o]
Build a university in Shattersteel
Build a university in Shattersteel
Military
Recognised titles: beasts, army, navy, naval, mobilisation, military, recruitment, training, troopsThis is still WIP, please use the orders helper in the meantime. If the orders helper is for some reason not working, please let me know and I'll get onto it ASAP.
Research
Recognised titles: spell, magic, mundane, tech, researchEach line must have either a magic spell or a mundane tech. If you want to research multiple levels of something then put in multiple lines of it, Rob will attempt to research 1 level of it per line. You can combine magical and mundane research within a single block. For a list of spells, see the spell list and for a list of mundane techs see the technology list. Rob will attempt to completely research each and every item in the list, if you have something big that you want to complete over several turns then leave it till last.
[o]Research[/o]
Fireball
Economy
Fireball
Economy
Operatives
Recognised titles: spies, operatives, covert, agents, subterfuge, espionageEach line requires a grade of operative, the number that will be recruited and optionally a city for them to be recruited to. If you don't provide a city then one will be chosen for you as all Operatives must have a location. For information on operatives, see the operatives page.
[o]Spies[/o]
5 Grade 4
5 Grade 4
Trade
Recognised titles: trade, trading, resourcesTrade is a tricky one. Each line requires the name of the team you are sending things to and what you are sending. If you want to send more than one thing, remember to use more than one line. You are able to send magical spells, mundane technologies, materials and supplies.
[o]Trade[/o]
Send Iron to Illithal
Send Fireball to Ranil
Send Economy to Ranil
Send Iron to Illithal
Send Fireball to Ranil
Send Economy to Ranil
Founding
Recognised titles: founding, settlement, colonisationFounding requires you to name the new city at the very start of the line (this stops it being confused with other things) and pick a location (must be inside brackets) for the new city. After that you can add that you wish it to be a port and if you want it to be nomadic. Next you need to say how big it will be and finally you can list the cities that population will be drawn from. If you don't list cities then it assumes that all cities that can reach the location will supply population.
There's a lot there and it's got to be done in a specific way to ensure that Rob doesn't mix up one thing with another. I strongly suggest that you use the orders helper and/or test-run the orders first.
[o]Founding[/o]
Aggrable (5, 1006) Port 7,500 Hydrus Bay, Diem Place
Baschdak (173, 951) Nomadic 11,553 Hydrus Bay, Diem Place
Aggrable (5, 1006) Port 7,500 Hydrus Bay, Diem Place
Baschdak (173, 951) Nomadic 11,553 Hydrus Bay, Diem Place
Migration
Recognised titles: migrationMigration requires each line to have a city name, a target location. The city will move as far as possible towards the location, if it cannot reach it then it will inform you and why. If you supply a location that the city can't move to (such as across an ocean) then it will not move there.
[o]Migration[/o]
Majad 1076, 981
Blushbin 234, 119
Majad 1076, 981
Blushbin 234, 119
Disbanding
Recognised titles: disbandDisbanding is the opposite of recruitment (though does not work on mages and operatives). It requires the name of the unit, the number being disbanded and optionally a city name. If no city is given the men are spread out evenly over all cities, if one is given they are sent to that city.
[o]Disband[/o]
5000 Spearmen
5000 Spearmen