Some information

All feats have three tiers: normal, improved and elite. After taking the normal level of a feat you may then with another level improve it to "improved" and then "elite". It is also possible to refer to the level of a feat by the number of levels needed to acquire it, elite being level 3. You get 1 feat per level. To get more levels you simply kill more enemies.

Only one attack mode may be used at once and only one aura may be used at once. Attack modes can be switched in the space of a second while Auras will change gradually over a whole minute. Multiple aura's do not stack, it is pointless to have more than one person with one aura in one place.


Attack modes

Flurry attack
Your attack power drops to a third of normal but your rate of attack increases by 100%. Another 100% is added at each subsequent level so that when Elite you will attack 300% faster.

Guarded attack
Your attack speed is halved as is the force of your attacks. However, you ability to parry and block is increased by 100%. Another 100% is gained at each subsequent level meaning that when Elite you will block and parry 300% better than normal.

Power attack
Your attack speed halves but your attack damage increses by 100%. Another 100% is added at each subsequent level so that when Elite you will strike with 300% more force.


Abilities

Dodge
For up to 5 seconds you can dodge twice as swiftly as you normally do. This is improved by 20 seconds each level, when Elite you can dodge like this for up to 60 seconds. Dodge takes 20 minutes to recharge.

Sprint
You can for up for up to 5 seconds run, jump and turn at twice the speed you normally do. This improves by 5 seconds per level so that when Elite you can use the ability for 15 seconds. Sprint takes 30 minutes to recharge.


Attacks

Cleaving blow
When using a blunt weapon you are able to halve your attack speed but strike aim a swing so that it strikes an additional target infront of you. With Improved you strike a 3rd and when Elite you strike a fourth.

Critical strike
When using a piercing weapon you are able to halve your attack speed but become twice as accurate with your strikes. This becomes three times with Improved and four at Elite. It also applies to using bows.

Deflect
When using a slashing weapon you can halve your attack speed but double your ability to parry and when focusing on only this, blocking arrows. The ability becomes twice as good when Improved and three times when Elite.


Auras

Aura of courage
All allies within 100m of you have their maximum morale raised by 50%. When improved this becomes 100% and when Elite 150%.

Aura of endurance
All allies within 100m of you have their maximum stamina raised by 50%. When improved this becomes 100% and when Elite 150%.

Aura of hesitance
All enemies within 40m will hesitate 50% logner before engaging in combat, when Improved this becomes 100% and when Elite 150%.


Specials

Chosen energy
All attacks against special beings (first ones and giant beasts) become 50% more powerful at no cost. When improved this becomes 75% and when Elite 100%. Spells cast benefit from this but only at half of what a normal attack would.

Hardiness
Your toughness increases by 25% at no cost. When Improved this becomes 50% and when Elite 75%.