Show notes/advanced rules
Hide notes/advanced rules
| Name | Turns | Effect |
|---|---|---|
| 100k Fortifications | 6 | |
| 100k Walls | 6 | |
| 125k Fortifications | 7 | |
| 125k Walls | 7 | |
| 150k Fortifications | 8 | |
| 150k Walls | 8 | |
| 200k Fortifications | 9 | |
| 200k Walls | 9 | |
| 250k Fortifications | 11 | |
| 250k Walls | 11 | |
| 25k Fortifications | 3 | |
| 25k Walls | 3 | |
| 2nd castle | 2 | Holds another 5000 people securely |
| 300k Fortifications | 13 | |
| 300k Walls | 13 | |
| 3rd castle | 2 | Holds another 5000 people securely |
| 4th castle | 2 | Holds another 5000 people securely |
| 50k Fortifications | 4 | |
| 50k Walls | 4 | |
| 75k Fortifications | 5 | |
| 75k Walls | 5 | |
| Academy | 2 | Produces 50 magical research points |
| Academy of Abjuration | 4 | Produces 50 magical research points and 100 abjuration research points |
| Academy of Daemonic | 4 | Produces 50 magical research points and 100 daemonic research points |
| Academy of Dark | 4 | Produces 50 magical research points and 100 dark research points |
| Academy of Destruction | 4 | Produces 50 magical research points and 100 destruction research points |
| Academy of Light | 4 | Produces 50 magical research points and 100 light research points |
| Academy of Necromancy | 4 | Produces 50 magical research points and 100 necromancy research points |
| Airport | 2 | Stores Airships |
| Border forts | 2 | Provides early warning of attackers |
| Castle | 2 | Holds up to 5,000 people safely |
| Covert centre | 2 | Provides increased couterspy ability |
| Expanded academy | 4 | Produces 100 magical research points |
| Expanded airport | 4 | Holds many airships |
| Expanded shipyard | 4 | Produces 200 ship points if on the shore, airship points otherwise |
| Expanded temple | 4 | Produces two temple points |
| Expanded university | 4 | Produces 100 mundane research points |
| Harbour walls | 10 | Provides protection against enemy ships and storms |
| Hospital | 2 | Reduces the effect of overcrowding by 10,000 |
| Militia centre | 2 | Improves the response time and equipment of the militia |
| Sewer system | 4 | Reduces the effect of overcrowding by 20,000 |
| Shipyard | 2 | Produces 100 ship points if on the shore, airship points otherwise |
| Slave prison | 2 | Holds slaves in a more secure area |
| Temple | 2 | Produces 1 temple point |
| University | 2 | Produces 50 mundane research points |