There is a lot of water

If your enemy lives on a different lump of land from you then you have two options: swim or sail. Since swimming with weapons and armour is quite hard, sailing proves to be a popular method of crossing large bodies of water. In battle, larger ships have an advantage over smaller ships because of their greater height and speed, small ships though are more agile and can operate in much shallower waters.

Most ships are measured in their weight class, some however have a specific name. Below is a simple chart the shows ship weight/name, materials cost, construction cost, crew count and armament slots. Construction points are generated by shipyards and only last for that turn but are re-created each turn, if you do not have a supply of wood then all shipyards will produce a quarter of normal. Horses take up 8 transport slots, 9 with a rider.

Hull Materials Points Armaments Transport
100 tonnes 0.25 3 0 50
250 tonnes 1 5 1 130
Horse transport 1 5 0 30
Flat bottom boat 1 10 0 100
400 tonnes 3 15 2 350
Bomb ketch 15 15 0 0
600 tonnes 5 30 4 650
Pegasus carrier 5 30 0 70
800 tonnes 8 60 6 900



Training

As with the army you can improve the quality of the men and the equipment that they use. As with the army this will increase the cost and also the upkeep. A higher quality ship is faster, tougher and better crewed.

Roles

A ship can have one of three roles:

Ship to ship combat

There are two main forms of ship to ship combat; the first is to simply shoot at the other ship with your war engines and the second is to board their ship. The boarders are not the crew of your ship but army personnel carried aboard your ship.

Some examples

Here are some Aggregate ships as examples as if they were written in a military summary.

Airships

Airships in World of Arl are pretty basic, they're more akin to a hot air balloon than the common "Zeppelin" image normally conjured by the word Airship. Airships are constructed by shipyards and will benefit from the shipbuilding tech. Airships are listed according to how much they can lift. A basket to hold the crew is already taken into account, you need only worry about the crew and what they carry. Airship crew can be trained but there is no point in taking it above normal training.

Lifting power Materials Points
160kg 1 20
350kg 3 40
650kg 6 70
1000kg 10 100
1800kg 15 150