There is a lot of water
The guide to naval warfare is long and detailed. The rules themselves are fairly simple and succinct. Below is a chart detailing material and construction point costs, crew requirements and transport capacity of the various ship types. The various sizes of roundships are designated by displacement.As you can see larger ships get exponentially more expensive and take longer to build, while transport capacity doesn't keep up. As you can read in the guide to naval warfare larger ships have a distinct advantage in battle; their cost reflects that. They're still a good choice for fighting ships, but for mass transportation smaller vessels are more efficient.
| Hull | Material cost | Point cost | Crew | Transport capacity |
|---|---|---|---|---|
| 100 tonne hull | 0.15 | 1 | 20 | 50 |
| 1000 tonne hull | 15 | 50 | 300 | 1000 |
| 250 tonne hull | 0.5 | 2 | 30 | 100 |
| 400 tonne hull | 2 | 5 | 60 | 250 |
| 600 tonne hull | 5 | 15 | 100 | 500 |
| 800 tonne hull | 10 | 30 | 200 | 900 |
| Horse transport | 0.5 | 2 | 30 | 120 |
| Longship | 0.1 | 1 | 5 | 50 |
| Small craft | 0.05 | 0 | 5 | 20 |
- 100 ton roundships have a small draught and are capable of operating in shallow waters like small craft and longships, though they still can't be beached well.
- Horses take up the transport capacity of 4 men (other mounts like mules and pegasi do too). A maximum of 10 horses may be carried per ship, except on small craft and horse transports. The former cannot transport horses in a significant number and the latter have no such limit.
Crew
Like troops the crews of ships have various grades of training, but in contrast they have fewer such grades. The reason for that is that not every sailor on a ship is as qualified as the next: there will be more and there will be less experienced hands, for experienced hands are always necessary but there are never enough of them to crew all ships sailing around. Training grade is reflected in how well the ship is handled and how well the crews can fight themselves.Yes, crews can and will defend themselves. They're equipped with a variety of hand weapons and part of the crew will have bows. In a fight they can be compared with troops with a low training standard.
- Normal training does not affect a ship's cost.
- A high training standard increases a ship's material cost by 50%.
Shipbuilding
Shipyards are necessary to build ships. Ships cost materials and construction points. Construction points are the capacity of your shipyards: each shipyard has 100 points per turn, expanded shipyards 200. If you don't have a supply of wood, shipyards only have a quarter of their normal points.An example fleet
Here are some examples of the ships that sailed under the flag of the city-state of Ladasa.Airships
Airships in World of Arl are pretty basic, they're more akin to a hot air balloon than the common "Zeppelin" image normally conjured by the word Airship. Airships are constructed by shipyards and will benefit from the shipbuilding tech. Airships are listed according to how much they can lift. A basket to hold the crew is already taken into account, you need only worry about the crew and what they carry. Airship crew can be trained but there is no point in taking it above normal training.| Hull | Material cost | Point cost |
|---|---|---|
| 1000kg Balloon | 10 | 50 |
| 160kg Balloon | 1 | 20 |
| 1800kg Balloon | 15 | 75 |
| 350kg Balloon | 3 | 20 |
| 650kg Balloon | 6 | 45 |