The deities of the World of Arl

Note that the backstories and summaries are a WIP so please do not comment on them yet.
Thanks, Teifion.

Arl

Major: End the turn with at least 1 more city than you started it with
Minor: All of your cities are within 100 units of another nation's city
Negative: Participated in more than 1 war this turn
Bonus: 10% material production
Grand objective: Bring an end to war, you can achieve this through killing off the violent ones
Divine Intervention: A massive storm about a thousand km in radius is created, it lasts for 24 hours per follower


Trchkithin

Major: Your army is at least 30% the size of your population
Minor: Your slave count is at least 20% the size of your population
Negative: A city within 200 map units follows Arl
Bonus: 500 population
Grand objective: Unite the world under the rule of Trchkithin
Divine Intervention: Energy blast that disintegrates everything within 100 metres per follower


Adyl

Major: All cities of 20k or more must are walled
Minor: Participated in a war
Negative: Posses any troops with training below normal
Bonus: 10% food production
Grand objective: Defend the weak
Divine Intervention: All your people will be instantly resurrected once for each follower of Adyl, lasts for 24 hours
Click to show story

Ssai

Major: You have at least 1 Operative per 100 Troops
Minor: All cities are nomadic
Negative: Any of your cities are over 50k in size
Bonus: 20% counterspy ability
Grand objective: Be top assassin, competition is both healthy and lethal
Divine Intervention: Complete intel on all the cities of 1 nation per follower
Click to show story

Orakt

Major: No non-orakt neighbors within 50 map units
Minor: Participated in at least 3 wars this turn
Negative: Participated in 1 war or less
Bonus: 20% Troop and Militia ability
Grand objective: Invade
Divine Intervention: For 1 hour per follower, fire and brimstone rain from the sky over a city-sized area
Click to show story

Agashn

Major: Above average land control
Minor: Army is at least 20% the size of your population
Negative: End the turn with fewer cities than you started with
Bonus: The overcrowding effect is reduced by 10,000 people
Grand objective: Control the most land
Divine Intervention: 10% of your slaves turn into population for each follower, can go above 100%


Ldura

Major: All cities larger than 50k have an expanded university and expanded academy
Minor: Every city has a university and an academy before anything else
Negative: Participated in more than 1 war
Bonus: 10% production of both magical and mundane points, this does not affect academies for a specific list
Grand objective: Learn the most
Divine Intervention: 250 magical or mundane points (split as wished) are created per follower, material cost must still be paid by yourself
Click to show story

Azmodius

Major: Participated in at least 1 war with a Trchkithin follower
Minor: Your army is at least 20% the size of your population (yes it's the same as Agashn)
Negative: A Trchkithin city within 50 map units of one of yours
Bonus: 30% army morale for those in the city
Grand objective: Take down Trchkithin and her followers
Divine Intervention: For 1 day per follower all your units become of elite standard, elites do not benefit from this
Click to show story

Phraela and Caist

Major: All cities are within 100 map units of at least two of your other cities
Minor: You have a city within 100 map units of another Phraela and Caist follower
Negative: Any of your cities are closer to a non-Phraela and Caist follower than they are to a Phraela and Caist follower or one of your own cities
Bonus: 5% material production
Grand objective: Unity within your area
Divine Intervention: 100 loyal and obedient Daemonic servants per follower are summoned for 24 hours


Soag Chi

Major: All of your cities are within 30 map units of a non-Soag chi follower
Minor: One or more of your cities are within 10 map units of a non-Soag chi follower
Negative: None of your cities are within 20 map units of a non-Soag chi follower
Bonus: A grade of training to all militia in the city (1 point gives them Low training, 3 = high)
Grand objective: Cause division amongst those that don't follow Soag chi
Divine Intervention: Instant riots within 1 city of your choosing per follower
Click to show story

Khystrik

Major: All cities are nomadic
Minor: None of your cities are within 60 map units of each other
Negative: None of your cities are nomadic
Bonus: 5 movement speed for nomadic cities
Grand objective: Cover as much of the world as possible
Divine Intervention: 1 city per follower may be relocated up to 1000 map units


Laegus

Major: Participated in 0 wars
Minor: Army is at least 20% the size of your population
Negative: Participated in 1 or more wars
Bonus: 5% building strength
Grand objective: Good strategic application of all resources at your disposal towards a single goal
Divine Intervention: Each city is given 2 turns worth of non-wall construction per follower, you must pay the material costs