Cognitive magic
Low tier spells
ConfuseCost: 2K Range: 40m Cast time: 1.5 secs Duration: 10 secs Cooldown: 10 secs
Target comes under the equivalent effect of heavy drinking. They do not become drunk, the effects are just similar.
Pull
Cost: 1K Range: 35m Cast time: 2 secs Duration: 1 sec Cooldown: 1 sec
The target is pulled in a directly toward caster. The pull has enough force to throw an armoured man to the floor.
Push
Cost: 1K Range: 35m Cast time: 2 secs Duration: 1 sec Cooldown: 1 sec
The target is pushed in a direction opposite to the caster. The push has enough force to throw an armoured man to the floor.
Read Mind
Cost: 4K Range: 40m Cast time: 5 secs Duration: 20 secs Cooldown: 20 secs
You can hear the current surface thoughts of the target. You can only hear words, not see pictures.
Shockwave
Cost: 2K AoE: 20m Range: Centered on self Cast time: 2 secs Duration: 0.5 secs Cooldown: 10 secs
All opponents within the area of effect are pushed directly away from the caster. It has enough force to push an amoured man back a step. The force is at the waist height of the caster.
Suggestion
Cost: 2K Range: 40m Cast time: 3 secs Duration: 30 secs Cooldown: 20 secs
The target becomes more believing of anything the caster says to them.
Mid tier spells
Control MindCost: 16K Range: 40m Cast time: 5 secs Duration: 60 secs per level Cooldown: 60 secs
The target comes under your control if you have enough willpower. At the end of the spell, they will not remember anything you made them do. You cannot access memories or knowledge with this spell.
Deflect
Cost: 3K Range: Cast on self Cast time: 0.1 secs Cooldown: 1 sec
An inanimate object, in mid air, weighing under 5kg is robbed of it's kinetic energy and simply falls to the floor.
Disarm
Cost: 3K Range: Cast on self Cast time: 0.25 secs Cooldown: 10 secs
Rips an item out the hand(s) of the target. The item flies towards you and lands directly between you and the target.
Mental Duel
Cost: 8K Range: 150m Cast time: 3 secs Duration: 2 secs Cooldown: 20 secs
The person with the highest willpower wins. If the winner wins by a large margin (100% or more willpower), it slays the target but a small margin, knocks them unconscious. Each level gives you a 10% boost to willpower for the duel.
Plant Memory
Cost: 12K Range: 5m Cast time: 3 secs Duration: Permenant Cooldown: 10 mins
The target gains a memory created by you. Each level is more convincing than the last. At level 8 you can use it successfully on a normal chosen one.
Telekenisis
Cost: 8K Range: 35m Cast time: 5 secs Duration: 5 secs per level Cooldown: 10 secs
You create an invisible copy of one of your hands that can move up to 5ps and must remain within range. It has the same power as a normal hand of yours but uses willpower where strength would normally be used.
Telepathy
Cost: 5K Range: 40m Cast time: 3 secs Duration: 10 secs Cooldown: 20 secs
You can speak into the mind of the target and they can speak to you.
Terrify
Cost: 12K AoE: 30m Range: 40m Cast time: 10 secs Duration: 20 secs per level Cooldown: 10 secs
All enemies in range have their morale plummet but it will rise back to what it was before again if they have not fled by the end of the spell. This does not stack.
High tier spells
KinepathyCost: 100K Range: 45m Cast time: 5 secs Duration: 10 secs per level Cooldown: 60 secs
Identical to telekinesis' effect but with 30 hands.
Mass Control
Cost: 100K Range: 40m Cast time: 10 secs Duration: 60 secs per level Cooldown: 60 secs
Identical to control mind but with 10 targets
Puppet Master
Cost: 100K Range: 5m Cast time: 3 secs Duration: 3 months per level Cooldown: 1 month
The target trusts you and will follow orders for you without question. They will refuse to go against your orders. They will not be aware of the spell at any time. Does not work on chosen or those with more willpower than yourself.
Resistance
Cost: 60K Range: Cast on self Cast time: 10 secs Duration: 5 mins per level Cooldown: 1 hours
Your mind becomes impenetrable to enemy cognitive spells.
Split Mind
Cost: 100K Range: 1m Cast time: 60 secs Duration: Permenant Cooldown: 2 months
The caster takes a fragment of their mind and places it inside the target. They can then see, hear, taste, smell and feel everything that the target senses, hear, read and see their thoughts and also speak to them over any distance. If the target dies then the caster is knocked out for 86400. If a second fragment is destroyed in this time then the caster will die. The only way to remove a fragment is to kill the host or caster. You must have twice the willpower of the target for this spell to work if you are targeting an unwilling target. The caster may have 2 fragments of the spell.